My hotshot nephew whipped up a version of asteroids in flash. It’s a tough one! Here’s some instructions he passed along:

Up arrow = acceleration
Down arrow = reverse
Left arrow = turn counter-clockwise
Right arrow = turn clockwise
Spacebar = Fires your white square gun, A.K.A laser beam

When you die, click the box that says “click to continue” You have 3 lives. There’s no way of gaining extra lives. So suck it up and don’t die you little girl.


Making a robot to bowl a perfect game in Wii sports bowling is so against the whole concept of the Wii! In related news, I bowled a 238 last night. Not too shabby but I’ve seen better – by a human of course. 😉

The Secrets of Gaming Success

This article was a great read about what makes a video game fun. They interviewed Jonathan Smith, producer of the Lego Star Wars games. Here’s a great quote from Jonathan explaining why they should always develop and test games for 8 year old boys:

“They like moving forward in a game. They like funny things happening in a game when they press buttons. They love, more than you can possibly believe, cheats. … They dislike waiting for anything, and the universal phrase is that if something is too difficult, that doesn’t necessarily mean that it’s too challenging, it means that they don’t understand what they’re being asked to do … the game designer is asking something from them, but they’re not asking the kids clearly enough and not giving appropriate feedback to their attempts to overcome the challenge. It’s rarely a skill difficulty.”

I think he nailed what makes a game fun for everyone of all ages. Now if only all of the developers would follow those same guidelines (*ahem* Electronic Arts *cough*), then all games would be fun!

Goldeneye: Source

Goldeneye: Source
Remember Goldeneye for the Nintendo 64? I remember it well. I played it sooooo much my senior year of High School. Truly it was one of the first great multiplayer first-person shooters. Well now someone has created a HL2 mod that tries to recreate the experience of Goldeneye using the source engine! The level design is really close to the original, and the weapons, sound effects, and music do a great job of getting the feel of the original game in there. It is in beta, so be prepared for some crashes and other strange things happening. Give it a go, you won’t be disappointed!